![]() "I don'tlike the sound of that.", -It's not safe here. "I think it's Let's get going while the getting's good!", -Time to go! -I think it's time to leave! The Following Functions are available only in a, not in a: AddLoadingTip RemoveLoadingTip. The following functions are available in both a and a. They are defined in a, in the InsertPostInitFunctions() function. Most commonly used functions will be found here. ![]() In the speech file there's a weird sentence: These are many functions made available through the modding API. That way other mods won't potentially interfere with your globals and you keep your mod more sandboxed. ![]() for k,v in pairs (AllPlayers) do csupergodmode (v) end. csupergodmode () For everyone including hosts. Globals.nightsanitydrain = GetModConfigData("nightsanitydrain") These commands apply to clients/ non-host players but the host has to be the one to enter the console command. = GetModConfigData("amulaterate") * 0.2Īnd for the variables populating the global table, I'd recommend having a data holder file that returns a blank table. (Default is 50%, equal to 3 minutes.)Įlseif GetModConfigData("amulaterate") = 6 then -60%Įlseif GetModConfigData("amulaterate") = 7 then -70%Įlseif GetModConfigData("amulaterate") = 8 then -80%Įlseif GetModConfigData("amulaterate") = 9 then -90% If GetModConfigData("amulaterate") = 1 then -10%Įlseif GetModConfigData("amulaterate") = 2 then -20%Įlseif GetModConfigData("amulaterate") = 3 then -30%Įlseif GetModConfigData("amulaterate") = 4 then -40%Įlseif GetModConfigData("amulaterate") = 5 then -50% -Controls how much the amulet is refueled per nightmare fuel. No file 'scriptlibs/prefabs/wildchild_a' ( checked with custom loader ) No file 'scripts/prefabs/wildchild_a' ( checked with custom loader ) No file './mods/workshop-2238207705/scripts/prefabs/wildchild_a' ( checked with custom loader ) ![]() 1.3.4.7 ): : 157 : Error loading file prefabs / wildchild_none : error calling LoadPrefabFile in mod workshop -2238207705 ( The Wild Child - Ver. 1.3.4.7 ) Registering prefab file : prefabs / wildchild_none lua ( 1114, 1 ) : : 157 : Error loading file prefabs / wildchild : : 157 : Error loading file prefabs / wildchild lua ( 1057, 1 ) = in function 'GetPersistentString' lua ( 13, 1 ) in function 'UpdateGamePurchasedState' Best place to find prefabs for Dont Starve Together 1 Simple commands 2 Player commands 3 Other Player Commands 4 World commands 5 Network/Server Commands. lua ( 1135, 1 ) in function 'complete_callback' lua ( 1116, 1 ) in function 'DoResetAction' lua ( 643, 1 ) in function 'RegisterPrefabs' C:\Program Files (x86)\Steam\SteamApps\common\Don't Starve Together\mods directory. To do so manually delete ALL: workshop- directories from your.Go into your 'Don't Starve Together' file/folder and manually delete ALL mods. Turn off auto-subscribe if you have it on. lua ( 157, 1 ) =( tail call ) ? = in function 'xpcall' How to fix it: -Unsubscribe to all mods on their Steam Workshop page. LUA ERROR stack traceback : = in function 'assert' No file 'scriptlibs/prefabs/a' ( checked with custom loader ) No file 'scripts/prefabs/a' ( checked with custom loader ) No file './mods/workshop-2238207705/scripts/prefabs/a' ( checked with custom loader ) 1.3.4.7 ): : 157 : Error loading file prefabs / wildchild 1.3.4.7 ) Registering prefab file : prefabs / wildchild : Mod : workshop -2238207705 ( The Wild Child - Ver. It almost seems like the game can't find the character's prefab file, but I have no idea what's going on for sure. The sound files have not been regenerated yet, so that code still has the old references. The animation files were all renamed and regenerated, as were the image files, and the character's nameplate file was generated and then the text inside fixed. I think I've done it all correctly, but I'm getting an error. I know this might be a bit confusing, so here's how it looks in my Notepad++ so you can use it as a reference.I'm trying to change the name of my character in a mod, updating all of the old references with the new name. GLOBAL.Recipe("name",, RECIPETABS.REFINE, TECH.SCIENCE_TWO, nil, nil, nil, nil, "tsusifec") Local Ingredient = GLOBAL.Ingredient - please dont change any of these, they're necessary In a, we go to the very bottom and copy paste this:
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